STEM 2020/2021‎ > ‎


Using online learning systems for STEM

posted Jun 23, 2021, 4:36 PM by Owen Breslin

It goes without saying that children learn  most effectively in STEM when they are working in a hands on, problem solving environment discussing the issues with their peers and working together to find solutions. 

However our online learning systems enabled us to bring STEM to the children in their homes during lockdown. As well as regular science tasks, Seesaw, Google classroom and our school website proved to be particularly invaluable during Engineers week. 

Engineering Challenges were issued for each class on google classroom (senior classes) and seesaw (junior classes). Schol wide challenges were also issued using our school website. e.g.

These challenges proved to be extremely popular. Pupils responded by using google classroom or seesaw to send in drawings, written descriptions and videos. Videos demonstrating their solutions to each challenge were particularly popular.

Extensive use was made of Google Classroom and Seesaw throughout the year across the curriculum.

submitting work on google classroom

Using Online Surveys to gather information

posted Jun 23, 2021, 4:15 PM by Owen Breslin

Pupils from 5th class recently took part in Science Blast 2021. Restrictions placed on them by Covid-19 made gathering information even more difficult. Luckily they came up with an innovative solution. Working together they designed a survey that was distributed to the senior classes in the school. After the class agreed on a finished survey, a group of pupils used the chromebooks to input the survey into the survey monkey website. 
Google classroom was then used to share their survey. 
Teachers even got to have a say as well. The results were really interesting and the boys and girls were able to show the results of their research using the graphing function. This made the results much easier to understand.

VEX VR Art Project

posted Jun 3, 2021, 4:17 AM by Owen Breslin

Pupils in Mr Breslin's 6th class have been very busy learning how to program a virtual robot using the VEX VR environment. 
A replacement for the annual  VEX IQ Robot competitions, VEX VR is a block based coding environment that looks somewhat similar to scratch.
Pupils learned how to program the virtual robot to move, turn, put pen down (to draw). They also learned how to use loops and variables to  simplify implementation of long streams of code.

A number of pupils entered the national VEX VR Robot art competition hosted by Munster Technological University (MTU) and Offaly County Council.

The following are samples of the entries. 

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